Oleksandr Popov
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islands
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#mac
Mac apps
#apps
Mac apps
Android apps
#android
Android apps
WebGL Grim Reaper demo
Variable Rate Shading on Adreno GPUs
#webgl
WebGL Grim Reaper demo
Efficient WebGL vegetation rendering
Floating Islands WebGL demo
Voxel Airplanes 3D, or the story about fitting vertex data into 4 bytes
Stylized Castle WebGL demo
#grim reaper
WebGL Grim Reaper demo
#opengl
Variable Rate Shading on Adreno GPUs
#vrs
Variable Rate Shading on Adreno GPUs
#optimization
Variable Rate Shading on Adreno GPUs
#performance
Variable Rate Shading on Adreno GPUs
#3d
Efficient WebGL vegetation rendering
Floating Islands WebGL demo
Voxel Airplanes 3D, or the story about fitting vertex data into 4 bytes
Stylized Castle WebGL demo
#vegetation
Efficient WebGL vegetation rendering
#culling
Efficient WebGL vegetation rendering
#instancing
Efficient WebGL vegetation rendering
Floating Islands WebGL demo
#tiling
Efficient WebGL vegetation rendering
#islands
Floating Islands WebGL demo
#animation
Floating Islands WebGL demo
Stylized Castle WebGL demo
#airplanes
Voxel Airplanes 3D, or the story about fitting vertex data into 4 bytes
#voxel
Voxel Airplanes 3D, or the story about fitting vertex data into 4 bytes
#stylized
Voxel Airplanes 3D, or the story about fitting vertex data into 4 bytes
#pixelated
Voxel Airplanes 3D, or the story about fitting vertex data into 4 bytes
#castle
Stylized Castle WebGL demo
#metal
How to improve MSAA performance of MTKView
#msaa
How to improve MSAA performance of MTKView